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Tue Aug 12 18:24:16 UTC 2014  <mircea_popescu>   giving people like HeySteve all the tools they need to just make their game.

Tue Aug 12 18:15:59 UTC 2014  <HeySteve>   I can ask my developer but he's still pretty busy with "WoTcoin" alpha

Tue Aug 12 18:14:51 UTC 2014  <mircea_popescu>   HeySteve my point being that this is just one example. you need a coder to know the things that are obvious and well known that you don't know.

Tue Aug 12 18:14:18 UTC 2014  <HeySteve>   ah ha cool! that's better, thanks

Tue Aug 12 18:12:37 UTC 2014  <HeySteve>   ok well I'm open to suggestions for handling that stuff more smoothly

Tue Aug 12 18:11:36 UTC 2014  <HeySteve>   hmm well text files in RAR archives

Tue Aug 12 18:10:39 UTC 2014  <HeySteve>   although maybe later I'll have single player versions on a website, so will need a little coding there

Tue Aug 12 18:10:20 UTC 2014  <HeySteve>   mircea_popescu it'll be all text

Tue Aug 12 18:09:17 UTC 2014  <mircea_popescu>   HeySteve the tech involved seems very naive. stuff like "Red text installments will always include a password-protected file containing a description of the optimal choice. The password will be revealed in the next installment, ensuring a pre-determined answer unaffected by the value of bets placed or other factors. You?ll have to trust me not to play my own game or leak the right choice to my cronies before voting e

Tue Aug 12 18:05:01 UTC 2014  <HeySteve>   https://bitcointalk.org/index.php?topic=736132.0

Tue Aug 12 18:04:49 UTC 2014  <HeySteve>   my project thread hasn't been mirrored on bitcointa.lk yet

Tue Aug 12 16:50:06 UTC 2014  <HeySteve>   hey DreadKnight

Tue Aug 12 16:29:27 UTC 2014  <HeySteve>   at least I didn't include my ascii art logo

Tue Aug 12 16:29:08 UTC 2014  <HeySteve>   heh

Tue Aug 12 16:28:38 UTC 2014  <BigBitz>   !down HeySteve

Tue Aug 12 16:28:04 UTC 2014  <HeySteve>   80’s children will have fond memories of gamebooks like the Choose Your Own Adventure, Fighting Fantasy or Lone Wolf series. These books captured the essence of role-playing by granting players agency over their character within a greater narrative. Inspired by such classic interactive fiction, I’ve adapted the format to take advantage of the internet and Bitcoin, the coin of the

Tue Aug 12 16:28:04 UTC 2014  <HeySteve>   digital realm.

Tue Aug 12 16:28:04 UTC 2014  <HeySteve>   The goals are to allow real-time creative collaboration between storytellers, illustrators and readers and also to deepen the excitement of classic gamebooks by making player decisions a true gamble.

Tue Aug 12 16:28:03 UTC 2014  <HeySteve>   COINAN: The Wrath of BitCrom - A Blockchain-Powered Online Gamebook (with Gambling)

Tue Aug 12 16:27:45 UTC 2014  <HeySteve>   let me know if this sounds interesting to you guys...

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